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Mp1.mis

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mp1.mis is het ongecompileerde script van het multiplayerlevel Tiny Town van GTA2.

PLAYER_PED player1 = ( 62.5 , 193.5 , 2.0 ) 10 0
PLAYER_PED player2 = ( 83.5 , 179.5 , 2.0 ) 9 90
PLAYER_PED player3 = ( 115.5 , 169.5 , 2.0 ) 8 270
PLAYER_PED player4 = ( 53.5 , 164.5 , 2.0 ) 6 90
PLAYER_PED player5 = ( 77.5 , 170.5 , 2.0 ) 7 90
PLAYER_PED player6 = ( 84.5 , 192.5 , 2.0 ) 0 270

PARKED_CAR_DATA gta1 = ( 81.8 , 181.5 , 2.0 ) 2 90 GT24640
PARKED_CAR_DATA ztype = ( 81.8 , 182.5 , 2.0 ) 1 90 VTYPE
PARKED_CAR_DATA spritzer = ( 81.8 , 183.5 , 2.0 ) 0 90 SPRITE
PARKED_CAR_DATA bus = ( 88.4 , 182.6 , 2.0 ) -1 180 BUS
PARKED_CAR_DATA beamer = ( 105.5 , 193.5 , 2.0 ) 1 0 BMW
PARKED_CAR_DATA morton = ( 103.5 , 193.5 , 2.0 ) 0 0 MORGAN
PARKED_CAR_DATA arachnid = ( 106.5 , 196.4 , 2.0 ) 0 180 SPIDER
PARKED_CAR_DATA panto = ( 104.5 , 196.4 , 2.0 ) 2 180 FIAT

RADIO_STATION heavenly = STATION_KRISHNA ( 242.5 , 214.5 )
RADIO_STATION kgbh = STATION_RUSSIAN ( 201.5 , 21.5 )
RADIO_STATION futuro = STATION_ZAIBATSU ( 20.5 , 230.5 )
RADIO_STATION lofi = STATION_INDUSTRIAL ( 110.5 , 108.5 )

GENERATOR pistol1 = ( 61.0 , 195.0 , 2.0 ) 0 COLLECT_00 6000 6000 40
GENERATOR pistol2 = ( 92.5 , 176.5 , 2.0 ) 0 COLLECT_00 6000 6000 40
GENERATOR dualpistol = ( 50.0 , 177.0 , 2.0 ) 0 COLLECT_10 6000 6000 30
GENERATOR machinegun1 = ( 71.5 , 170.5 , 3.0 ) 0 COLLECT_01 6000 6000 10
GENERATOR machinegun2 = ( 111.5 , 170.5 , 2.0 ) 0 COLLECT_01 6000 6000 10
GENERATOR shotgun = ( 78.5 , 192.5 , 2.0 ) 0 COLLECT_06 6000 6000 12
GENERATOR electrogun = ( 98.0 , 159.0 , 2.0 ) 0 COLLECT_03 6000 6000 6
GENERATOR flamethrower = ( 60.0 , 186.5 , 4.0 ) 0 COLLECT_08 6000 6000 10
GENERATOR molotovcocktails1 = ( 68.0 , 194.5 , 4.0 ) 0 COLLECT_04 6000 6000 8
GENERATOR molotovcocktails2 = ( 50.5 , 172.5 , 4.0 ) 0 COLLECT_04 6000 6000 8
GENERATOR grenades = ( 98.5 , 188.5 , 2.0 ) 0 COLLECT_05 6000 6000 12
GENERATOR rocketlauncher = ( 114.0 , 195.0 , 2.0 ) 0 COLLECT_02 6000 6000 5

GENERATOR vehiclemachineguns = ( 118.5 , 177.5 , 2.0 ) 0 COLLECT_18 6000 6000 10
GENERATOR vehiclemines = ( 73.5 , 179.5 , 5.0 ) 0 COLLECT_17 6000 6000 4
GENERATOR vehicleoil = ( 61.5 , 175.5 , 2.0 ) 0 COLLECT_16 6000 6000 6

GENERATOR health = ( 62.5 , 171.5 , 4.0 ) 0 COLLECT_30 6000 6000
GENERATOR armor = ( 100.5 , 172.5 , 2.0 ) 0 COLLECT_31 6000 6000
GENERATOR invulnerability = ( 89.5 , 185.5 , 2.0 ) 0 COLLECT_34 6000 6000
GENERATOR instantgang = ( 63.0 , 184.0 , 2.0 ) 0 COLLECT_40 6000 6000

LEVELSTART

SET_SHADING_LEVEL  ( 27 )
SET_AMBIENT_LEVEL  ( 0.4 , 0 )

SWITCH_GENERATOR ( pistol1 , ON )
SWITCH_GENERATOR ( pistol2 , ON )
SWITCH_GENERATOR ( dualpistol , ON )
SWITCH_GENERATOR ( machinegun1 , ON )
SWITCH_GENERATOR ( machinegun2 , ON )
SWITCH_GENERATOR ( shotgun , ON )
SWITCH_GENERATOR ( flamethrower , ON )
SWITCH_GENERATOR ( electrogun , ON )
SWITCH_GENERATOR ( rocketlauncher , ON )
SWITCH_GENERATOR ( grenades , ON )
SWITCH_GENERATOR ( molotovcocktails1 , ON )
SWITCH_GENERATOR ( molotovcocktails2 , ON )

SWITCH_GENERATOR ( vehiclemachineguns , ON )
SWITCH_GENERATOR ( vehiclemines , ON )
SWITCH_GENERATOR ( vehicleoil , ON )

SWITCH_GENERATOR ( health , ON )
SWITCH_GENERATOR ( armor , ON )
SWITCH_GENERATOR ( invulnerability , ON )
SWITCH_GENERATOR ( instantgang , ON )

LEVELEND

Zie ook

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